Cults3D1-54 - Orcish Sniper team
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Description
Your party is on their way through an abandoned town, mostly rubble and chest high walls Suddenly your local guide falls over dead with four feet of grim black arrow sprouting from his chest. The party rogue has enough time to spot the glint of sunlight off a spyglass from the old church bell tower 200m away (DC12). She shouts for everyone to take cover as another arrow buries itself into a wall right where the cleric was standing. Roll initiative.
Each orc is armed with a custom +2 Lon